F E ATU RE S
ZOMBCON
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The Quick knd the Umdem
Continued from Page I
"I love to think about zombies and talk
about zombies," said Hayton. "But I'm such
a scaredy-cat when it comes to watching
horror movies that I have an intellectual
fascination with zombies and not a practical
one."
Her students in the seminar have explored
questions such as what the significance of a
zombie is and why they are such a popular
monster in media. As each film was shown
throughout the day, the audience saw how
zombies have progressed with time to adapt
to the different cultural fears that develop.
"In class, we discussed the many different
types of zombies," said senior seminar
student Gerina Auguste. "There (are) the
old zombies that walk really slow and (are)
decaying, whereas the new zombies are fast.
We call them 'Zombies 2.0.'"
The last three movies were introduced
by students who are currently taking the
seminar, although the first movie was
introduced by Visiting Assistant Professor
of Philosophy Joseph Cole. He talked about
the social context of the film and when, if
ever, it is okay to kill.
Along with the movies, the GuilCo
Gamers provided all-day
videogames. The chosen
videogames were
"Left 4 Dead 2"
and "House of the
Dead 2 & 3."
"Many people enjoyed them and tried the
games," said senior seminar student and
Vice President of GuilCo Gamers Johnathan
Crass in an email interview. "'Left
4 Dead 2' is a great game to
play with friends; it is all
about the cooperative
experience. 'House
of the Dead' plays
like the arcade
shooting
gallery games
— just point
and shoot."
Later in
the day
on the
Founders
patio,
around
40 people
gathered to
participate
in the zombie
walk. Seniors
in the seminar
and other students
covered themselves in
fake blood and
made signs that
showed whether
against the zombies or
support them.
"Zombies represent abject freedom,"
said senior zombie supporter
Brian Jones. "They can
do whatever they
want, including kill
people and eat
brains. That's
not something
you can do
as a normal,
everyday
citizen."
Even
though it
was late
in the day
and the
temperature
was
beginning to
drop, everyone
in their zombie
make-up began to
take their slow walk
around campus and
through Hege Library.
Although not many people
were outside, one passerby
watched quizzically as they passed her on
the way to the Binford parking lot.
After the walk, most of the zombie
walkers headed back to the Bryan Jr.
Auditorium to end
ZomBcon with "28 Days
Later."
Although Guilford did
not take the route that
UNCG did, with an
entire week of Humans
vs. Zombies, the small
ZomBcon event was just the
right size for a college like
Guilford. Although people did
not question why the zombie
is so significant in cultures
worldwide, having fun with the
actual zombie culture sheds a little
more light onto this classic movie
monster.
"Zombies present an uncanny
element that most people can relate to
because they are so much like humans and
yet so different," said Crass. "People also
seem to enjoy the terror of zombies."
Overall, ZomBcon was a chance for
students to have fun, get scared and learn
a little.
"I think there are lots of opportunities to
learn something about yourself while you're
having a lot of fun and playing with fake
blood," said Hayton.
1 Have a good shelter
2 Aim for the head
i Keep a well stocked food supply
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