; ; I V t . . nypavw SAStt'wa To The Pest . Durham - Swaddled in Mar'lrW; t -Umi leans forwpMin W trbeelk Vf|hatr and strains hia, eyes to make ... Wit the identity of the whlte-coated figure hurrying past. “Excuse me, could I get a drink of > water?” he asks timidly. “Be right with you. Chief,” comes the answer from the white Mur that passes without slowing Vj A nearby woman, unable to move • her wheelchair out of the sun’s rays streaming through the window, loosens the blanket that Is wrapped 1 7~v*_• ■ •»> . »■ ney, uranama, comes a quick voice from behind as the blanket Is pulled back around her. “Didn't 1 * tel! you not to puU your blanket ottf x Now if you can*tMtove, 9re*H have to put you in restraJHtx.’V ‘wT: Two more figures In white coats stand within easy bearing distance of the blanket wrapped pair in whWH*airs, ft;? “1 tell you, 1 hope they tost shoot It sounds like a nightmarish vi sion of that time of life we ptofer to A^ofas-tis^W**** Tor rising second-year students in* the Duke University School djtfe ; dicine, it’s an experience Oat dramatizes some of society's alti tudes toward the elderly dad an-'' courages students to examine thgir own attitudes toward the aghg pro cess. ; r Developed by nursing educators at a Veterans Administration hos pital several years ago, "Into ’Aging" is a simulation game that lets participants experience same af the struggles that confront the el derly. At Duke, the game has-been incorporated into an introductory clinical medicine course - a unique approach in medical education, ac cording to Dr. Harvey J. Cohan, professor of medicine and director pf the Center for the Study of Aging and Human Development. “It’s similar to some types of training given elsewhere,” said, “but as far as I know It’s never been dene for medical student or physician groups. & “The most unusual part is that It’s being done as a pert pf our medical students’ core curriculum. Of itourse, there are geriatric medicine electives, but they ranch relatively few students. We are able to reach virtually every student with this sort of application," he said. A small group of students perti ciaptes in each session of the game, which is administered 'disciplinary Veterans Center in _ trainers includes tdW In Duke’s aging center - Laura I Clarence Kirkpatrick Marine Pvt. Clarence Kirkpa trick. son of Maxine Broome at 9SU Snow White Larte, Charlotte, has completed recruit training at Ma rine Corps Recruit Depot. Parris Island. S.C. During the 11-week training cycle, Kirkpatrick was taught the basics of battlefield survival. He was intro duced to the typical daily routine that he will experience during Ms enlistment and studied the personal . and professional standards tradi- * Mortally exhibited by Marines He participated in an active phy sical conditioning program and gained proficiency in a variety of ,/ military skills, including first aid. rifle marksmanship and dose order drill Teamwork and ssif-disdpftne were emphasized throughout the training cycle. A 1985 graduate of Myers Park High School, he Joined the Marine Corps in July. 1965. i.1 Research Education and Clinical Center' (GRECC);. and Donald Davfr, M.S.W., A.C.S.W., a GRECC - social worker. ’ ^ At the beginning of the gafne, students are assisted an age be tween 75 and 99 - their agefor the remainder of the game. To encour age them to think about their own aging, the students cboois a resi dence, three favorite posesskms and five personal characteristics they wish to have in their old age. Slips of paper and plastic chips symbolise these items as well as each stu dent’s retirement incodte and ss* . ■ \ The object of the game ta, to remain as independent as possible and retain personal identity. The students, wearing special goggles and earplugs to dull their senses of afcbt and hearing, begin at the “indepedent living" stage. By roll ing dice and .ckawing cards that represent, va^yus iifo events, they hare experiences that * force them into the senri-deptsment living” or '‘totally-dependent” stages of the game. Same students, through contact with older family members or «sHt in a nursing home, may already have same knowledge about depen dent lifestyles. Put even they are frequently surprised whan they bice some aspects of dependent living themselves, McVeysakL 3; ,“For most students, fit’s the first opportunity they’ve had to think what It will be like when they’re okier,”said McVey, whose exposure to the game at a conference in UBl Partly responsible for its adop-"! tion at Duke. “ThnyYe just starting their careers, and we ash them to think about what it will be tike when they’re retired.’' r; •* •'.•» . 'Although the gama emphaaiiea the bleaker aspects of aging, dis cussion groups following each ses sion of the game emphasize that aging doesn’t always involve the totally dependent lifestyle experi enced by students.'^ ’ ^ - t / 1 are very functional," McVeysakL “The' game was never meant to show that everyone wtll wentually that certainly the potential. km^nadriy It. would their to uieir pAtittits. *. ^IdfK^nd Joseph [ reminded them that we sis living In a nation with two malor for suggesting that Black people shtxild vote for President Reagan. Their emotionalism blinded them to the fact that I said register not vote Republican. Well, the elections are over, and I continue to hear Black people saying that the "" |S ln9tmltlvv t0 *Be plight of ' CCrUH5ci 3 for ^IqcIc 'iSfl ■nvisTvvC group* YMi tnf 31^ &sty\x\Q thpy interest groups’* and if the party is to regainfapntoanaa a Viable force in the political arena, then it must pull away from a^e?with thta wherefdocs ^JSZ B*aCk * ~ ” “ Pettiest s^tuditn. the apple tn the eye^fbo^l^rt^tobe taken seriously by T the Democrats and courted by the Republicans. ~ ■1» it !