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PAGE 15 INSIDE DIVE ■ TRUE ROMANCE ... Tarantino takes on assassins, love in second 'Kill Bill' flick. PAGE 16 ■ COUNT THE SHELLS ... “Punisher" brings da' noise, pain all funk excluded. PAGE 17 IPiESSISTA^T Video games grow into a revolution r ; DECEMBER 1985 /, ■ 4 _ r 1 by Brian millikin senior writer NINTENDO / / —I : * /'■" ~ r don’t play video games. They just don’t under- ENTERTAINMENT // \ *———a |^ stand - SYSTEM / fl (‘rtTl*' "I * i ■ That’s the popular idea, anyway. Teenage boys, col // V lUpl|C3 C3 ; lege dorm rooms and violent gunfire adventures. I ■ • ■ But video games and their perception are changing. The day is fast approaching when grandparents will plug in con . ■ - trailers alongside their grandkids. New types of games continue to crop up, from online to educational. Major universities are offering video game course work, and new schools entirely devoted to game /yydesign and study rapidly are appearing. [i^/Y After two decades of steady success and evolution, from ——i 1985’s Nintendo Entertainment System to today’s Sony | Play Station 2, video games aren’t just taking up more space 1 AUGUST 1989 in American culture they’re leading a revolution. (o' * | SEGA GENESIS “What we think of as video games now will soon become \>/ : i. ~ ; • \J übiquitous,” said Jerry Holkins, co-creator and writer of V\ ; /:r V/' l Penny-Arcade.com, a popular gaming site. “We’ll use 3D vij/ ‘ \j. yi programs and games in all walks of life.” According to the NPD Group, video games revenue in 2003 was $lO billion in the United States alone. Box office ' s revenue in 2003 was $9.5 billion by comparison. Video games have outgrossed Hollywood for several years running. But there are so many genres and forms that the term - .. “video games” might not even apply anymore. >£?<► :•'rrs r/’-rj “I’m fairly certain that the Video’ portion of Video games’ • 'JJHUt ' /\. will become entirely vestigial and just fall off,” Holkins said. SEPTEMBER 1991 : V'(\ “Eventually they’ll just be games.” SUPER NINTENDO / vyf p~ I ’ '***; ( (Vs) j j * * The games from violent fare like the “Grand Theft ENTERTAINMENT 1 ;' 4 Ti-Hy l C/?! (a / / Auto” series to home-life simulator “The Sims” have S YST E M V-Z uittt '• sun begun to take large shares of people’s time, just like televi *' ’’ sion, film, literature and other media. “They will continue this trend of becoming more important in our daily life,” said Gonzalo Frasca, who works with the _ m __ Computer Games Research Center in Copenhagen, Denmark. Frasca created a game for former presidential candidate .1V: rVnr ,y*— Howard Dean’s Web site, the first officially endorsed polit -IW, t v*; ••;*♦.*•; •*** f ical game. Following on its heels is GOP.com’s “John Kerry: Tax Invaders ” /) •:] (<Yi? nS 'il “Just the fact that presidential candidates are using video Is; %| ■ 1 "" —— games, even if they’re very simple, means that games are I J\ becoming more and more important,” Frasca said. “We’re I I SEPTEMBER 1996 just scratching the surface.” i V >*. • NINTENDO 64 Video games also are becoming more like other popular \v/v/*.'£y 1 Vre | ■ ) y \ media. There are games with cinematic narratives, simula s \ v^y/. 1 / \ tion games for technical training and true-life games based V 0 j X&'rL& l \;^ : 7 on history and news. X'ifdVigl ■</ “(Video games) are crude, early forms of interactive expres \ *iV’C-*v/*4* / sion, which have the potential to be as varied and subtle and l powerful as film or television is today,” said Janet Murray, vVv'i/ director of graduate studies for the information design and technology program at the Georgia Institute of Technology. Education is an arena that many think video games will soon muscle into, offering opportunities not available through text books and lectures. SEPTEMBER 1995 I “There will be a day soon when I can offer you a scientif- SONY PLAYSTATION ic laboratory or a field study in a box,” said James Paul Gee, MAoru innn A author of “What Video Games Have to Teach Us About sonvpSi^ “If a student in Wisconsin wanted to study chimpanzees, I could offer him a way to go to Africa and study them.” / Vv'(V \V'/y.* Gee predicts that games will be offered by businesses and V' i\'r schools, to be used for education on demand, for someone Xv}-' to learn wherever and whenever they want. * v Yjs I'f'Ji'x “I think these technologies will be a real threat to schools,” Gee said. “They make learning more powerful and possible outside of schools. Schools will be forced either to adapt or Universities have taken notice. Under Murray, Georgia ***• / Tech is the first U.S. university to offer a doctoral degree in I*l 'i* I l*"* l\_r I _ humanities-based digital media.. Georgia Tech also has the I *. I AsV y m .A nation’s oldest master’s degree in the field. _ _ i y_y 1 \ NOVFMRFR >OOI “There’s an increasing demand for courses at the univer / .( ;. \ \ films were in the 19505.... It s emerging as its own field of I I C [J )j“ •Ml studies.” \ > 1 The Massachusetts Institute of Technology, Carnegie — I S \ *.* I Melon University, Southern Methodist University and SEE VIDEO GAMES, PAGE 17 ONLINE at www.dailytarheel.com ■ BROTHERLY LOVE ... The Pemice Brothers chose their tunes over the Cradle crowd. ■ TRL, PREPARE YOURSELF ... Tamia turns out 'More' of the same old chart fodder. Diversions wwW'dailytarheel.com imlg fUar TM THURSDAY, APRIL 22, 2004
Daily Tar Heel (Chapel Hill, N.C.)
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April 22, 2004, edition 1
15
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