M C H D H E E c M 0 N E 1 U N D P A c L c R 1 E L A A 0 D R M H U C 0 C L C c L 1 D E 0 N E 0 L E H D N 0 A H D C H R 0 N 0 G R A P H H K T 1 C N T 0 A 0 E H D G E K K 1 H T Y D R H H S T E T U A G ‘ 1 T A G D A U E D M L L A 1 D N U S N W K O H C T A W C 1 E 1 E T L E 0 S CENTENNIAL CHRONOGRAPH CLOCK day decade EON 1. b'"" R A E Y ERA EPOCH HOUR MIDNIGHT MILLENNIUM MINUTE 1 M MONTH. SECOND SUNDIAL WATCH WEEK YEAR A '7'7T T7 I H C E S I H C E N T E D N I A L O E The rules to play Sudoku are quite simple. Fill in the blanks so that each row, each column, and each of the nine 3x3 grids contain one instance of each of the numbers 1 through 9. Good Luck! Philosopher's Clock 9 3 5 2 4 3 6 5 8 2 8 3 6 4 7 4 9 2 3 4 5 2 1 5 9 8 2 2 6 3 4 Puzzle answers published jn the Comics, Etc online section weekly at thebluebanner.net One absentminded ancient philosopher forgot to wind up his only clock in the house. He had no radio, TV, telephone, internet, or any other means for telling time. So he traveled on foot to his friend’s place few miles down the straight desert road. He stayed at his friend’s house for the night and when he came back home, he knew how to set his clock. How did he know?

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