M C
H
D
H
E
E
c
M
0
N
E 1
U
N
D
P
A
c
L
c
R
1 E
L
A
A
0
D
R
M
H
U
C 0
C
L
C
c
L
1
D
E
0
N E
0
L
E
H
D
N
0
A
H
D C
H
R
0
N
0
G
R
A
P
H H
K
T
1
C
N
T
0
A
0
E H
D
G
E
K
K
1
H
T
Y
D R
H
H
S
T
E
T
U
A
G
‘ 1 T
A
G
D
A
U
E
D
M
L
L A
1
D
N
U
S
N
W
K
O
H C
T
A
W
C
1
E
1
E
T
L E 0 S
CENTENNIAL
CHRONOGRAPH
CLOCK
day
decade
EON
1. b'""
R A E Y
ERA
EPOCH
HOUR
MIDNIGHT
MILLENNIUM
MINUTE
1 M
MONTH.
SECOND
SUNDIAL
WATCH
WEEK
YEAR
A
'7'7T T7
I
H
C
E
S
I
H
C
E
N
T
E
D N
I
A
L
O
E
The rules to play Sudoku are quite simple. Fill in the blanks
so that each row, each column, and each of the nine 3x3 grids
contain one instance of each of the numbers 1 through 9.
Good Luck!
Philosopher's Clock
9
3
5
2
4
3
6
5
8
2
8
3
6
4
7
4
9
2
3
4
5
2
1
5
9
8
2
2
6
3
4
Puzzle answers published jn the
Comics, Etc
online section weekly at
thebluebanner.net
One absentminded ancient philosopher forgot to wind up his only
clock in the house. He had no radio, TV, telephone, internet, or any
other means for telling time. So he traveled on foot to his friend’s
place few miles down the straight desert road. He stayed at his
friend’s house for the night and when he came back home, he knew
how to set his clock.
How did he know?