I Carolina Indian Voice I
Pembroke, NC
Robeson County
"Building communicative bridges in a tri-racial getting"
ROBESON ELECT I ONS
Unofficial results from Tuesday's
election show Ronnis Sutton over
coming Cliff Sampson for House
District 86. Sutton unofficially tallied
4768 to Sampson's 2547. Sutton
carried every precinct in the district,
except for South Smiths where
Sampson carried it by five votes.
268-258.
In District 87 Frances Cummin gs,
Black, defeated incumbent Pete
Hasty, 3983 to 2284. District 87 is
comprised of a little over 50 percent
Blades.
Incumbent Johnny Hunt out dis
tanced new comer Haynes Deese for
the District 3 seat on the Robeson
County Board of Education. Hunt
received 1132 to Deese's 567. E.B.
Turner, a Black, and Berlester
Campbell, a Black, became the two
new county commissioners.
Tommy D. Swett was elected to the
county wide seat on the Board of
Education for the Public Schools of
Robeson County. The only Indian
vying for that posHjen. he received
4423 votes. Elisabeth Williamson,
white, received 4104. And Major
David Green, a Black, received 2499
to make up the tri-racial composition ?
of the at-large positions.
In District board of education
races, Paul Brooks won out over
Henry W. Oxendine with 1166 b> 869
to represent District 5. Robert Deese
out polled Mitchell Locklear in the
District 4 race. 1166 to 869.
BOARD OF EDUCATION
TOMMY D. SWETT
ROBERT DEESE
COUNTY
COMMISSION
EAJRNELL TO
NO SENATE
JOHNNY HUNT
DAVID PARNFLL
SUTTON TO NO HOUSE
RONNIE SITPON
FRANCES N. CUNNINGS
Video Games Make The Best Medicine
ii nas Become a common
sight in American house
holds?families sitting down
to play video games in the
evening to entertain them
selves and to unwind from
the day. To the average fam
ily, video games offer an
ideal opportunity to interact
and enjoy each other's com
pany. But to a child in the
hospital, a brain or spinal
injury victim or an elderly
person living in a nursing
home, video games represent
something much more than
fun and togetherness. Instead,
they offer comfort, stimula
tion and a road to recovery.
Largely unacknowledged
in past years, the therapeutic
effects of video games have
been increasingly felt in ar
eas as diverse as psycho
therapy, pain management,
vision dysfunction treatment
and stroke and brain injury
rehabilitation. Recent re
search has consistently con
firmed video games' impact
in these situations and has
pointed to new arenas in
which they might also be
beneficial. Based on this in
formation and their indi
vidual observation, innova
tive specialists all over the
country continue to do
ground-breaking work with
video games in their own
fields.
Dr. wniiam Lynch, ot the
Palo Alio Veteran's Admin
istration, was one of the first
to use video games and com
puters in rehabilitating stroke
and brain-injury patients. The
video games were originally
used for recreation at the
hospital's Brain Injury Re
habilitation Unit until Lynch
observed some interesting
changes in the patients who
were playing. "Once we saw
what skills were required to
play the games." Lynch said.
"we began measuring the
patients' performance and
recording our findings." Ac
cording to Lynch, the video
games were helping the pa
tients regain the fine motor
control, visual scanning abil
ity. movement tracking skills
and reaction time they had
lost as a result of their ill
nesses and injuries. "The
patients enjoy playing the
games because they provide
such a high reward value."
explained Lynch. "That mo
tivation is a key element in
rehabilitation."
In addition to their high
reward value, video games
have allowed players to visit
other places and times and to
become virtually any type of
hero they choose. But have
these players discovered the
fountain of youth? Some re
searchers believe they have.
Robert Dustman arid Riu
Emmerson, of the Veteran's
Administration Medical Cen
ter in Salt Lake City. Utah,
have done a series of studies
which showed that the alert
ness and reaction time o(eld
erly people greatly improved
after they played video
games. Many nursing homes
also report that residents who
play video games are more
alert, more upbeat and more
interested in the world
around them.
The medical community
has consistently praised the
role video games play in the
treatment of hospital patients.
Used in hospitals, video
games alleviate boredom;
mentally and physically
allow muting naff to attend
to more pressing duties; aad
help patients, particularly
young ones, adjust to the
unfamiliarity of die hospital.
Kitza Ward-Andrews of
Tallahassee, Florida recalls
the role of video games in
her son Billy's recovery fol
lowing an accident which left
his hands badly burned. "His
occupational therapist said
that video games were the
best therapy of all Premise
he exercised his fingers and
hands so much when he
played. It was like having our
personal therapist at home
every day at our conve
nience." Ward-Andrews
said. "Months have passed
now and Billy has regained
most all of the use of both
hands." she added.
As greater and greater
numbers of hospitals incor
porate video games into pa
tient treatment, video game
manufacturers such as
Nintendo of America Inc. are
recognizing the significant
difference their products can
make in this arena. Nintendo,
for example, recently funded.
a project to put video games
into more than 100 hospitals
nationwide.
Studies continue to strike
out in new directions to iden
tify ways this video game
?tool" can be beneficial. Re
cent research in the treatment
of learning disabilities, mo
tor skill recovery for the
physically challenged and
therapy for troubled teens
show that all of these areas
can be enriched with the use
of video games. And al
though many things have
occn aiicovereo. locnuiico
and proven, according to
most researchers, there h still
a lot to leant.
THE EPATE by JEFF PMXEIWNC
Say You PeaJ It
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