I Carolina Indian Voice I Pembroke, NC Robeson County "Building communicative bridges in a tri-racial getting" ROBESON ELECT I ONS Unofficial results from Tuesday's election show Ronnis Sutton over coming Cliff Sampson for House District 86. Sutton unofficially tallied 4768 to Sampson's 2547. Sutton carried every precinct in the district, except for South Smiths where Sampson carried it by five votes. 268-258. In District 87 Frances Cummin gs, Black, defeated incumbent Pete Hasty, 3983 to 2284. District 87 is comprised of a little over 50 percent Blades. Incumbent Johnny Hunt out dis tanced new comer Haynes Deese for the District 3 seat on the Robeson County Board of Education. Hunt received 1132 to Deese's 567. E.B. Turner, a Black, and Berlester Campbell, a Black, became the two new county commissioners. Tommy D. Swett was elected to the county wide seat on the Board of Education for the Public Schools of Robeson County. The only Indian vying for that posHjen. he received 4423 votes. Elisabeth Williamson, white, received 4104. And Major David Green, a Black, received 2499 to make up the tri-racial composition ? of the at-large positions. In District board of education races, Paul Brooks won out over Henry W. Oxendine with 1166 b> 869 to represent District 5. Robert Deese out polled Mitchell Locklear in the District 4 race. 1166 to 869. BOARD OF EDUCATION TOMMY D. SWETT ROBERT DEESE COUNTY COMMISSION EAJRNELL TO NO SENATE JOHNNY HUNT DAVID PARNFLL SUTTON TO NO HOUSE RONNIE SITPON FRANCES N. CUNNINGS Video Games Make The Best Medicine ii nas Become a common sight in American house holds?families sitting down to play video games in the evening to entertain them selves and to unwind from the day. To the average fam ily, video games offer an ideal opportunity to interact and enjoy each other's com pany. But to a child in the hospital, a brain or spinal injury victim or an elderly person living in a nursing home, video games represent something much more than fun and togetherness. Instead, they offer comfort, stimula tion and a road to recovery. Largely unacknowledged in past years, the therapeutic effects of video games have been increasingly felt in ar eas as diverse as psycho therapy, pain management, vision dysfunction treatment and stroke and brain injury rehabilitation. Recent re search has consistently con firmed video games' impact in these situations and has pointed to new arenas in which they might also be beneficial. Based on this in formation and their indi vidual observation, innova tive specialists all over the country continue to do ground-breaking work with video games in their own fields. Dr. wniiam Lynch, ot the Palo Alio Veteran's Admin istration, was one of the first to use video games and com puters in rehabilitating stroke and brain-injury patients. The video games were originally used for recreation at the hospital's Brain Injury Re habilitation Unit until Lynch observed some interesting changes in the patients who were playing. "Once we saw what skills were required to play the games." Lynch said. "we began measuring the patients' performance and recording our findings." Ac cording to Lynch, the video games were helping the pa tients regain the fine motor control, visual scanning abil ity. movement tracking skills and reaction time they had lost as a result of their ill nesses and injuries. "The patients enjoy playing the games because they provide such a high reward value." explained Lynch. "That mo tivation is a key element in rehabilitation." In addition to their high reward value, video games have allowed players to visit other places and times and to become virtually any type of hero they choose. But have these players discovered the fountain of youth? Some re searchers believe they have. Robert Dustman arid Riu Emmerson, of the Veteran's Administration Medical Cen ter in Salt Lake City. Utah, have done a series of studies which showed that the alert ness and reaction time o(eld erly people greatly improved after they played video games. Many nursing homes also report that residents who play video games are more alert, more upbeat and more interested in the world around them. The medical community has consistently praised the role video games play in the treatment of hospital patients. Used in hospitals, video games alleviate boredom; mentally and physically allow muting naff to attend to more pressing duties; aad help patients, particularly young ones, adjust to the unfamiliarity of die hospital. Kitza Ward-Andrews of Tallahassee, Florida recalls the role of video games in her son Billy's recovery fol lowing an accident which left his hands badly burned. "His occupational therapist said that video games were the best therapy of all Premise he exercised his fingers and hands so much when he played. It was like having our personal therapist at home every day at our conve nience." Ward-Andrews said. "Months have passed now and Billy has regained most all of the use of both hands." she added. As greater and greater numbers of hospitals incor porate video games into pa tient treatment, video game manufacturers such as Nintendo of America Inc. are recognizing the significant difference their products can make in this arena. Nintendo, for example, recently funded. a project to put video games into more than 100 hospitals nationwide. Studies continue to strike out in new directions to iden tify ways this video game ?tool" can be beneficial. Re cent research in the treatment of learning disabilities, mo tor skill recovery for the physically challenged and therapy for troubled teens show that all of these areas can be enriched with the use of video games. And al though many things have occn aiicovereo. locnuiico and proven, according to most researchers, there h still a lot to leant. THE EPATE by JEFF PMXEIWNC Say You PeaJ It In The Carolina Incfcan Voice looks like the sr& i ...I REAUX DONTT POIND... j To Subscribe To The Carolina Indian Voice Can (019)521-2826 Today! To SaburiU Call (919)521-2826 Wish.in.g|| "Well? 746382549 7 832 N I VTMFCNOEOH I ~l 2 8 7 4 3 6 2 3 8 5 7 4 inrwteueaeoi e ~3 7 4 6 2 8 5 8 4 7 3 2 8~ tnrspfsuecelt ~2 3 6 5 7 4 3 7 2 6 4 5 6 1ARAEOSTMCRTHN ~7 8 4 2 3 8 8 4 5 3 7 2 S~ ETQE IQTRACSMR "e 3 7 5 4 2 7 8 8 2 5 4 3~ dkomoeuoanowe 2 8 8 3 7 4 8 3 7 5 8 7 fiT __n^__v_jr RSA3CNYEY HEME S A PLEASANT LITTLE GAME tool wM gtv* you a rnmigi every day. K't a numerical puzzle deigned to ape! out your tortune. Count toe letters In your first name. If the number of letters Is 6 or mora, subtract 4. N toe number le lees than 6. add 3. The reeu* le your key number. Start at toe upper lefhriand comer and char* one of your key numbers, left to right Then read toe maaaega toe leltore under ne ahecked*ftgures give you.

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