Newspapers / The Brunswick Beacon (Shallotte, … / April 4, 1985, edition 1 / Page 76
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Pa$}? 43 Supplement lo Th? Brunswick Be o M filth chanty card sen urt i (Sir I jellyfish ^ ( v //\. fri fi?h chancr card \ Start lierr 'Cape Lots of "fishy fun" awaits younsters who dip Into a new publication from the UNO Sea Grant Pro Coastal Capers: A Marti* Education Primer, introducers youngsters to the marine environment Each caper or activity was orgtnally designed for classroom use. but they also make learning at Inane or at the beach a lot more fun The game included in Island Uvtag offers a delightful way of learning to identify marine creatures as unique as the blue crab and the whale Two to four players are needed To play, you need to know how to read -a little You also need a die and a small, different-looking shell for each player To adapt our ???!?? fsri far ?w. jw uugn* warn 10 (CiUC the gameboard to the made ci a file folder and color it with felt-Up pens To make the Chance card#, trace the fish pattern 16 tmws on carotructicei paper Cut out the fish cards and the 16 different chance card directions Glue one set of directions on the back of each fish card For even greater permanaov laminate both the fame board and the cards Store the cards in a sandwich bag you staple to the outs** ? uie raider rnm u* game directions on the outside of the foider Ptaytsg TV Game To begin Fishy fun." each player picks a shell token and places it on start. Each player losses the die TV Kicon, April-May. 1985 rhin starfish f s Place fish chance cards here Finish jp h^p s$W 1 rs'GameO Cluu lTurner card pattern Duplicate II dm card. hijthest number begins the game To play. each player, in turn. lOaan itxi CuH ?.'V. nWVeS UK token the number c4 spaces shown on the die if the token lands on a Pish Chance bkxk. the player removes the top Fish Chance card from the dec*. reads the directions and moves as they instruct The first player to arrive at the FINISH block is the winner (The die must have the exact number erf spaces needed to reach the FINISH ? Chance Directions Here are the directions for the Chance cards Oat each statement out and paste it on & different card Move to the animal with a )?Uy-iike body and key stinging tentacles o a ish chance card ?<-a*anon o \?o / ih chance card 0 ?-? ! "N. ? Dc ffers Fish uc card w aod pa?tr 1 #et el dirrctJoo* to Move to the ammal that lives within two sroshrlls Caught in sraweed. lose next turn Stopped to watch a school o< porpoises, go back two spaces Chased by a shark, more ahead five spaces Men* to the animal that has a btovhafe Move to the animal that wraps its tail around seaweec Move to the animal that has dangerous >aws It none b!uf crah I scallop y Fun For Ch Move Lo the animal that looks like a flower. Move to the animal that is long and thin. v Move to the animal that S has eight legs and two claws Move to the animal that is a spiny hall Move to the animal that has five arms. r .yss uicci Cott MA Camp V? 't / Holdrn B, BB^- MMLIN Wp Hi. I. Box 3T| u.Kk .? *. v._ ^ ,A.. ^T\ v' TT\ X "hark jtuM O o \C \? fish chance card whale . sea horse w \ ildren Move to the animal that has eight tentacles with suckers. Move to the animal that can fly. Move to the animal that ha* (our flipper-Uke legs. Copies oI CocMal Capers which indud** JO copers on everything from songs h> mofcing i*o print* oro ovo.?o64e 'or U jo eoch from LiNC Seo Cronf ?o. 6605 N C Stoto Unn+rt.fy *oJe.gh KC 77665 6605 Alt for ^ Wrcohon No ONC -SG 64 05 u v/ar?o s\^r' a nroc A f y >ground kW <S SHU)) jfcV *ach (lauM?t*a\ | 2-2&U C >kl a <? ADDRESS: ?. >uppi*. v: ->?m? MR 4
The Brunswick Beacon (Shallotte, N.C.)
Standardized title groups preceding, succeeding, and alternate titles together.
April 4, 1985, edition 1
76
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